Managed the development and maintenance of game software, collaborating with various departments such as art, sound, and QA to enhance the product. Coordinated with multiple teams to implement revisions and improvements while ensuring high-quality outcomes.
UIP Inc.
2024
Front-end Web Developer
Worked together with a team to design, conceptualize, and develop a new front-end interface for their employee attendance tracker website based on the aesthetics and brand of the company.
Self-Employed
2021 - 2022
Freelance VFX Animator
Worked closely with clients to convert still-character images to stylized and personalized animation loops using Adobe After Effects for use in website profiles and introductions.
Related Experiences.
CIIT | Un.PAUSE - Union of Production, Art, User Experience, Sound & Entertainment
2026 - Present
Operations Committee Member
Facilitated the planning and operational logistics for the UnYIELDING Game Jam #1, ensuring smooth event preparation and execution.
Independent Game Release
2026
Solo Developer
Designed and developed '-TypeFault-', a psychological horror typing game, as a solo entry for the UnYIELDING Game Jam #1. Engineered a custom C# typing handler and a diegetic terminal interface where players navigate menus and gameplay loops entirely through command-line inputs. Additionally, implemented a JSON-based difficulty scaling system and a dynamic text corruption mechanic that physically degrades the UI based on a sliding timer and live WPM metrics to induce player tension.
Developed Risk of Fail, a pixel-art top-down shooter, in collaboration with the BYTES Game Club. Focused on gameplay mechanics, enemy AI, and UI, working with level designers to create engaging scenarios. Showcased at CIIT Arts and Tech Week 2023 & 2024 and released on itch.io in May 2024.
Game Jam
2023
3D Artist, Gameplay Programmer
Developed Dreams of the Past for Quad Jam #7, themed 'Only 2 Colors.' Collaborated with a team to implement a dynamic room-changing system and AI mechanics, enhancing the gameplay experience. Designed models and props to complement the game’s atmospheric narrative.
Game Jam
2023
Game Designer, Gameplay Programmer
Developed Xtreme Neo Combat for ScoreSpace Jam #24, themed 'Evolve.' Collaborated with a team to implement scalable enemy systems and balanced progression mechanics in a roguelite style. Designed gameplay to adapt enemy frequency and difficulty indefinitely.
Independent Game Release
2018
Sole Developer
Designed and developed Let's Keep Going, an infinite runner mobile game. Implemented Unity Ads integration to enable monetization and successfully self-published the game on the Google Play Store.